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Anonymous said:  How do you draw a profile to match the front face? They end up becoming two different people...

zemael:

I used to have a lot of trouble with this myself until I figured out one simple trick. All you gotta do is know how to work with layers in a program like Photoshop, SAI, Manga Studio, etc, or have a ruler if you’re a traditional artist. 

  • 1. Let’s take a look at this dude. I drew the front of the face first and then tried to match the profile the best I could. Looking at it quickly it seems fine, doesn’t it? (well, other than the eyebrows; I forgot he was frowning.) But when you focus you can tell it looks.. well, off, compared to the one to the left.

  • 2. This part can be a bit tricky. Take each layer and change the lines to a different, contrasting color or make it a different opacity (or both) and then overlap them. To make it less confusing, put the layers as "multiply". This way you can see the lines without confusing them too much.  Try adjusting it to match as good as you can. Now when we have all the parts next to each-other, we can tell what’s wrong. The mouth is too high up, the nose is way too short, the eyes are also too high up, the forehead is too big, and the skull is too small. Thank goodness I at least got the neck and chin right! Let’s adjust these things so that they are at least the right height. (For you traditional artist, just use the ruler to measure the parts!)

  • 3. Now the most obvious things are fixed, and we can see a big improvement. Everything matches height-wise. Nothing is glaringly wrong, but there’s still some details that are off. if you look closely, you can see that the cheek doesn’t quite match up, as well as the eye-shape and the nose shape. Also the expression. (On another note, I made the skull on the blue one a bit smaller, just so you don’t get confused. I noticed it was an anatomy error)

  • 4. Fixed the minor details, and as you can see, there was a major difference. I’m going to make different tutorial on noses later on, but how do you know if a nose is down-turned or up-turned by looking at it from the front? Well, a down-turned nose is usually V-shaped, like the guy in my picture. An up-turned nose usually have more visible nostrils. Anyway. I’m happy with the results, let’s put the finished products next to each other.

  • Yep! We can tell it’s the same guy now. Small things make a huge difference, and this trick is really easy once you get used to it. It might feel a bit trippy at first with all the lines  clashing, but as I said, you get used to it. Let’s see the before-and-after.

  • Not quite the same dude.

But yeah, there you go! If you’re interested to see more of my tutorials, just click [here]. Also, send me an ask if you have any tutorial request, I’d love to help!


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1 hour ago  -  via - source  

eyecaging:

This is the third series of a really good resource book, I would encourage everyone to buy and keep supporting this company.

I’m unsure where to find it exactly besides Kinokuniya but Amazon.co.jp has it.

Halcyon Realms has a " How to buy from Japan Amazon" tutorial here. I usually just order a bunch of books through Kinokuniya since it’s at a slight cheaper shipping price. 

I also did previews for the other two books. 

http://eyecaging.tumblr.com/post/44976473048/so-i-get-a-lot-of-where-can-i-buy-this

http://eyecaging.tumblr.com/post/25328179278/02-and

http://eyecaging.tumblr.com/post/25317194218/real-action


4 hours ago  -  via - source  

tinybirdfriend:

panda—kungfu:

Kung fu panda concept art by Mike Yamada

part 3

(By the way, if you watch kfp2 you’ll the last the three in the credits)


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aeolian-mode:

*cough* pardon the typos. Wish Photoshop had a spellcheck. XD

OK this was super super quick I just had some thoughts rolling around in my head so I felt I’d get them out. This isn’t really a ‘tutorial”, just thoughts and comments. If I were to make a tutorial it’d have a lot more content (and more females/different angles), but I felt I’d just put this out here for what it’s worth. 

I am no expert on these things and constructive criticism is always encouraged.

Clarification: It is ok and perfectly fine to give your female-identifying characters makeup (and, of course, others.) But you should draw them without makeup and develop their appearance that way before adding on makeup if that’s what the character generally wears. The idea is to make them recognizable as women even without makeup. (Unless the character herself isn’t easily recognizable/generally observed as a woman without makeup, as part of her intentional design. Just make it intentional, is all I’m saying.)


More Thoughts and Tutorials


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clockwork-dingos:

How to paint gold tutorial by *ConceptCookie
And I found this very helpful just by looking at it. I was never good at coloring gold.

clockwork-dingos:

How to paint gold tutorial by *ConceptCookie

And I found this very helpful just by looking at it. I was never good at coloring gold.



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1 day ago  -  via - source  
freeglassart said:  You may get asked this a lot, so please excuse my ignorance - but how do you go about constructing character expressions and body language and such? Thanks!

sketchchump:

degamo:

makanidotdot:

Besides The Basics (construction of heads and skulls and muscles and skeletons and how they move), I’ll go over some things I’ve been trying to work on myself lately:

1. Treat expressions as a single gesture of the face/head, as opposed to a head and then individual features dumped on a plate and arranged into an expression.

First, just get down the big shapes of your expression, just like you would for a pose.  

So say I wanna do a low angle angry pose.  I know the features are gonna be all mashed down at the bottom because of perspective.

 Scribble it down

image

start to put on features

image

fix stuff

image

put on more stuff

image

fix stuff again

image

erasing and flipping and stuff a whole bunch until you are happy with it or stop caring

Whole head is a gesture!image

image

2. Just like a facial expression, jot down where the important parts of an entire pose goes first.  You can force the rest of the body to fit the pose.

So here I knew I wanted the shoulders tilted a certain direction, and te hand to be in that particular position in front of her face. 

image

image

image

That’s the simplest explanation I got.  Don’t be afraid to push and pull faces and bodies around! Worry about being “on model” last!

I’m feel really strongly about this right now and I weirdly enough think about this a lot so I’m gonna word vomit a little buuutttt

Makani is seriously like my favourite artist ever and I think when it kind of comes down to it probably had the biggest hand in teaching me how to draw?? I’ve been looking at her stuff ever since I started going on the internet when I was like 2 years old (I feel like this is common) but kind of never really thought about it aside from consuming as a  fan however I guess getting into tf2 and meeting makani on the chan seriously changed how I drew entirely and it’s really bizarre to think about how such a huge factor in the way I draw today was from playing around on tf2chan LOL I feel like I never would’ve drawn characters/ interactions/ facial expressions/ etcetc if it wasn’t for that.

Anyways I guess makani has just stayed consistently impressive and incredible and I still just go look at her art like every day and start deliriously laughing because she’s so fucking good LOL Thanks for coming to my TED talk on makani 

Makani is my hero. Also for those of you who ask me about expressions and body language, here’s some extremely helpful advice!


2 days ago  -  via - source  

ecumenicalseeker:

ramavoite:

curious-commodities:

submariet:

VAN EYCK

IM SENDING THIS TO MY ART HISTORY TEACHER

/dying

I CAN’T EVEN TELL YOU HOW HELPFUL THIS IS


2 days ago  -  via - source  

mooncalfe:

kayliesaurusrex:

my dear friend Jessi (lilylilymine) whom i really admire told me she liked the way i draw legs (thank you, btw!) and asked if i would do a tutorial. i feel a little weird having never done a tutorial before, and i don’t feel like i have the authority to really teach anyone about art, but i can’t deny Jessi. ;)

i’m not sure if i have anything particularly revolutionary or exciting to say…i’m sure i missed a lot of important stuff. i guess it’s mostly just an insight into how i personally like to draw legs, so take it with a grain of salt. :)

super cooool :D


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3 days ago  -  via - source  

texturemate.com 

artist-refs:

[Free textures]


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4 days ago  -  via